Alexander Black-Paw White-Wolf

HIGH CONCEPT: Alpha (Werewolf) of the Great Lakes Pack.

Description:

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HIGH CONCEPT: Alpha (Werewolf) of the Great Lakes Pack
TROUBLE: Finding my own way.
1 ASPECT: Not on my watch.
2 ASPECT: I protect what is mine.
3 ASPECT: VP of Central North America of White Wolf Inc.
WOLF / HUMAN:
HASTE +3
FORCE +2
INTEL +2
FOCUS +1
GUILE +1
FLAIR +0

UNIQUE CONDITIONS:
Followers (sticky): [][][][][]
Disfavored (sticky): []
Physical Transformation (lasting): []

Bio:

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CORE STUNTS:
Ready and Willing: Mark a box of Followers to bring a minor NPC into the scene with either an aspect or a +2 bonus in something they’re skilled at (see the NPC creation rules on page 212). Mark multiple boxes to grant them multiple aspects and multiple areas of competence, with a maximum of +2 in any one area. Use your fate points to invoke their aspects on your behalf.
Patronage: Mark all five Followers boxes to declare that a campaign NPC is a patron of your community or is somehow indebted to your community. This NPC will grant one favor of significance, such as allowing access to something otherwise inaccessible or accomplishing an objective sans opposition. The GM is the final arbiter of whatever aid you receive.
Beast Whisperer: You inherently understand and may communicate with any animal of the same type as your wereshape and thus may interact with them as you would with humans. This comprehension does not surmount the limitations of animal intelligence or permit the exchange of concepts too complex for the animal’s ken.
The Human Touch: As long as the intended recipient knows you’re a werecreature, while in animal form you may communicate simple, single-word concepts (run, attack, guard, distract, et cetera) that casual observation will not detect. Roll Guile to avoid detection from focused attention.

EXTRA STUNTS:
Shifting Adept
Fleeting Transformation
Healing Transformation

Alexander Black-Paw White-Wolf

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